Pierre-Edouard Landes

pe.landes [at] gmail.com

News

Currently living in Paris, my job interests encompass everything related to Computer Graphics. Please have a look at my resume and if it sparks your interest, feel free to contact me.

about me

introduction

Since the defense of my PhD in Computer Science and Applied Mathematics on Computer Graphics in February 2011, I have been working as both a Research assistant and a Rendering engineer. Prior to that, I graduated from the Ensimag French engineer school, and got my Master's degree in Computer Graphics, Vision, and Robotics from the Joseph Fourier University in Grenoble in 2006.

On a personal note, I am passionate about digital art and the creation of computer-generated imagery in general, and thus looking forward to taking part in the production of a movie's special effects or a video game, either as a programmer or a R&D engineer.

My formation at the Ensimag school gave me good programming skills and a sound mathematical knowledge, while my subsequent research in Computer Graphics provided me with a thorough and solid theoretical background in 3d modeling, animation, and rendering. From 2006 to 2010, I particularly specialized in rendering by preparing my PhD with the ARTIS team (now called Maverick) from the INRIA Grenoble - Rhône-Alpes laboratory, under the supervision of François Sillion and Cyril Soler. During that time, I explored both realistic and rendering, with a particular emphasis on raster and vector texture synthesis, but also computational photography, colorimetry, and image processing as a whole.

At the moment, I have a 10+ year long experience of C++, Python, and OpenGL programming, most of the time combined with the Qt framework for dealing with fast GUI implementation. I am also accustomed to work under either a Linux, or Windows developing environment.

skills

  • Programming Languages
    • C++14
    • Python
    • Lua
    • C#
    • Latex
  • Animation Software API
    • Autodesk Maya
    • Houdini
    • Nuke
  • Development Environment
    • Git
    • Visual
    • premake
    • Windows
    • Linux
  • Real-time 3D
    • OpenGL/GLSL
    • OpenSceneGraph
  • Graphics
    • Qt
    • Embree
    • Alembic
    • OpenSubdiv
    • USD
  • Calculus
    • CGAL
    • GSL/Lapack
    • Matlab
  • Gaming and VR
    • Unity3D
    • Bullet
    • Oculus Rift
    • Leap Motion
  • Web Design
    • html5
    • css3
    • php
  • Software
    • Photoshop
    • Gimp
    • Inkscape
    • Jessyink
  • Languages
    • French (mothertongue)
    • English (bilingual)

theoretical knowledge

  • Physically-based rendering
  • Advanced real-time rendering
  • Rigging techniques for animation
  • Physical animation
  • Image processing
  • Computational photography
  • Computer vision (object detection)
  • Classification
  • Differential geometry
  • Numerical optimization
  • Statistical modeling and regression
design by Landes P.-E. valid CSS